Bridges passable by in-game trained naval units and land units

From AgeofWiki

A guide to make Bridges passable by Ships -By Villi


This guide will show you how to make ships able to pass you bridges. Land units can also pass them of course.. I'll do it with the Trireme (Greek arrow ship)


The difference of the method and other (like this one using telport triggers (http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=13,18204,,all) is that this one works with units trained in game! It also walk in MP, if you use "Army Deploy" instead of "Unit create".



Step 1: Make the Bridge To make a bridge passable, you'll have to start with a bridge of course. This guide was not made to show you how to make a bridge, so I'll skip that part. Just a litle *hint*: It looks best if it looks like it is a "tunnel" through.


Try those gudies to make a good bridge: http://oddworldjunkie.com/ambition/index.php?showtopic=336 and http://oddworldjunkie.com/ambition/index.php?showtopic=341 (Advanced)


Here is my bridge:


screen121.jpg




Step 2: Triggers


This is the basic triggers to start with:

* Trigger (Side 1): Active, loop, run Immediately
* Conditon:Units in area ( this is on the side the ship is coming from)(Place a cinematic block  as the center object)
- Player: 2
- Unit type: Trireme
- Radius: 6 (This matches the "gap" of my bridge. This must be customized to your bridge of      course)
- Operator: == (Equal)
- Count: 1
* Effects: Change units in area
- Radius: 6 (This matches the "gap" of my bridge. This must be customized to your bridge of      course)
- From player: 1
- To Player: 1 (This can be anything)
- From type: Trireme
- To type: Cinematic block (As you might see, this will make the trireme disapear)
* Unit Create (Army deploy for MP)
- Player: 1
- ProtoUnit: Trireme
- Area: The other side of the bridge
Disable trigger: Side 2 (DO NOT FORGET THIS)
* Fire event: Move side 2
* Fire event: Allow Side 2 pass
* Trigger (Move side 2):Run immediately
* Condition:Allways
* Effect: Move from area
- Center unit: Cinematic Block (On the side the ship is coming out)
- Unit type: Ship 
- Player: 1
- Radius: 6 (This matches the "gap" of my bridge. This must be customized to your bridge of course)
- Area: A bit away from the bridge ( On the side the ship is "coming out"
* Trigger (Allow Side 2): Run immediately
* Condition: Timer: 2 seconds
* Effect: Fire Event: Side 2
* Of course you'll need two set's of each trigger - one for each side of the Bridge. All Area's/center units/points must be "mirrored" in those triggers




Additional Comments

To make this work with all kinds of ships, you'll need one trigger for each ship you are able to train. Those triggers are needed for all ships: Side 1/2, Allow side 1/2. You'll need all triggers again for eventual water Myth Units.

You can have two ships passing the bridge at the same time - but only if they're coming from the same side. O ne ship from each side assing at the same time will not work, but thats logical aint it?