Custom Effects
From AgeofWiki
The Custom Effects section is a collection of third-party created effects. Each link that leads to an effect includes: a picture, the XML code, and a description.
Do you have an effect that you would like to add to this page? Well post here and it will be added!
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Top - 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
A
AoE3 god/special powers panel (TL-compatible)
army build building at QV vector
army build building near point
army deploy random unit everywhere on map
B
C
camera cut protounit proactive
change all units in area (center unit)
change name in area (center unit)
change name (with player name)
convert/change units in area (center unit)
convert/change units in area (point)
copy/convert in area MP (center unit)
copy/convert in area MP (point)
copy/convert in area SP-overlap (center unit)
copy/convert in area SP-overlap (point)
copy in area SP-overlap (center unit)
copy in area SP-overlap (point)
D
damage units in area near army
damage units in area player 1-4
damage units in areas (multiple center units)
delete all units in area (center unit)
destroy units in area (center unit)
diplomacy both ways player range
diplomacy both ways for players 1-3
diplomacy both ways for players 1-4
diplomacy both ways for players 1-6
diplomacy player range (TL-compatible)
diplomacy reset (TL-compatible)
diplomacy to one player (TL-compatible)
E
Easy defeat trigger (unit count) (TL-compatible)
F
flare all units in area (center unit)
flash all units in area (center unit)
flash units in area (center unit, any player)
forbid and disable all buildings
forbid and disable unit for all players
G
get total time (overlay text) (TL-compatible)
grant resource random amount all
grant resources to all players
H
heal unit dynamic (TL-compatible)
heal units in area (center unit)
I
ID viewer: convert prototype ID no. to unit type (text)
J
K
kill all units in area (center unit)
kill counter killboard 2-8 players
kill counter killpoints 1-8 players
L
M
make invulnerable all units in area
modify all protounits for players 1-4
modify protounit for all players
modify protounit for all players with gaia
modify protounit for players 1-4
modify protounit 2 for players 1-4
move from area random areas attack
move from area random areas no attack
move to point random areas attack
move to point random areas no attack
move to self in area (center unit)
multiplayer standard start units (SC Starter)
N
O
P
player: refresh deck (TL-compatible)
protounits work on unit (Kev2)
protounits work on units (TL-compatible)
protounits work on units in area (TL-compatible)
Q
QV 1 - start highest or lowest
QV change name (res, rounded) (TL-compatible)
QV colored text (TL-compatible)
QV damage all units in area (center unit)
QV damage units in area (QV radius)
QV damage units in area (QV radius and damage)
QV overlay text Resource:Stat Value
QV overlay text Stat Value:Resource
QV set army distance to unit (source army, target unit)
QV set distance to unit (source unit, target unit)
QV set no. of nuggets collected by player
QV set no. tech active (TL-compatible)
QV set OBJECT ID in area (center point)
QV set OBJECT ID in area (unit)
QV set percent complete (source unit)
QV set percent damaged (source unit)
QV set units garrisoned (source unit)
QV set units in area (center unit)
QV set unit's target OBJECT ID
QV to time converter (TL-compatible)
R
S
scatter - from original location (center unit)
scatter - from original location (point)
scatter - random in area (center unit)
scatter - random in area (point)
send chat to player font and color
send chat with player name to player
set heading all units in area (center unit)
set HP dynamic (TL-compatible)
set lighting sun inclination rotation
set lighting terrain ambient default
set player defeated and destroy all objects
set tech status for all players
set tech status for players 1-4
set these players defeated w/ end game
set these players won w/ end game
shop army deploy to area - new
shop army deploy to protounit - new
shop for all players end - new
shop modify protounit for all - new
show QV (Res) rounded to player (TL-compatible)
show QV (Res) rounded all players (TL-compatible)
show QV SPC note (Res) (TL-compatible)
SIMSTools market army deploy player-specific loc
SIMSTools market change name cost
SIMSTools market change unit type
SIMSTools market define player
SIMSTools market define player-specific loc
SIMSTools market grant god power
SIMSTools market grant resources
SIMSTools market modify protounit
SIMSTools market remove all god powers
SIMSTools market set tech status
SIMSTools market teleport units
T
team won (2 teams) (TL-compatible)
teleport to area random areas stay there
teleport units in area (center unit
teleport units in area (point)
teleport units in area (center unit) to unit
teleport units in area (point) to unit
teleport units in area (Player range)
teleport units in area (simple)
U
unforbid and enable unit for all players
unit build building at QV vector
unit build building near point
unit build building random protounit
unit create at nearest unit (TL-compatible)
unit immediate garrison by name
V
W
X
XS - multiplayer standard start units (XS-SC Starter)
XS - set unit's target OBJECT ID2
