Custom Effects

From AgeofWiki

The Custom Effects section is a collection of third-party created effects. Each link that leads to an effect includes: a picture, the XML code, and a description.

Do you have an effect that you would like to add to this page? Well post here and it will be added!

Table of contents

Top - 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


A

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activate group

AoE3 god/special powers panel (TL-compatible)

army build building at QV vector

army build building at unit

army build building near point

army build building near unit

army change name

army damage

army damage percent

army deploy at QV vector

army deploy everywhere on map

army deploy random unit everywhere on map

army deploy near point

army deploy near unit

army deploy to unit

army immediate garrison

army move near point

army move near unit

army move to main base

army move to QV vector

army move to random location

army set current hp

army teleport near point

army teleport near unit

army teleport to QV vector

army teleport to unit

B

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C

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camera cut dock

camera cut market

camera cut object (id)

camera cut protounit

camera cut ship

camera cut towncenter

camera cut protounit proactive

camera lock/unlock

camera normal

camera pan left

camera pan left stop

camera pan right

camera pan right stop

cancel repair unit

change all units in area (center unit)

change difficulty

change name in area (center unit)

change name in area (point)

change name stat value

change name resource count

change name (with player name)

change to random type all

change unit type random

choose random player

cinematic ender

cinematic starters

convert by name

convert/change units in area (center unit)

convert/change units in area (point)

copy/convert in area MP (center unit)

copy/convert in area MP (point)

copy/convert in area SP-overlap (center unit)

copy/convert in area SP-overlap (point)

copy in area MP (center unit)

copy in area MP (point)

copy in area SP-overlap (center unit)

copy in area SP-overlap (point)

D

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damage units in area near army

damage units in area player 1-4

damage units in areas (multiple center units)

delete all units in area (center unit)

destroy units in area (center unit)

diplomacy both ways

diplomacy both ways player range

diplomacy both ways for players 1-3

diplomacy both ways for players 1-4

diplomacy both ways for players 1-6

diplomacy player range (TL-compatible)

diplomacy reset (TL-compatible)

diplomacy to one player (TL-compatible)

disable trigger multi

disable trigger (text entry)

E

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Easy defeat trigger (unit count) (TL-compatible)

EASY shop effect

echo combo QV/resource

echo combo QV/stat

echo combo resource/stat

echo combo resource/QV

echo combo stat/QV

echo combo stat/resource

echo resource count message 2

echo stat value message

echo stat value message 2

else begin

else end

F

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fire event multi

fire random event

flare all units in area (center unit)

flare minimap at QV vector

flare minimap on unit

flash all units in area (center unit)

flash units in area (center unit, any player)

forbid and disable all buildings

forbid and disable all units

forbid and disable unit for all players

forbid unit player 1-4

G

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get total time (overlay text) (TL-compatible)

go to editor

grant resource random amount

grant resource random amount all

grant resource random type

grant resources to all players

H

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heal unit 2

heal unit dynamic (TL-compatible)

heal units in area (center unit)

hotkey trigger

I

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ID viewer: convert prototype ID no. to unit type (text)

J

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K

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kill all units in area (center unit)

kill counter create

kill counter grant resources

kill counter killboard 2-8 players

kill counter killpoints 1-8 players

kill counter modify protounit

kill counter show

kill counter update

L

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load lighting set

M

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make invulnerable all units in area

modify all protounits

modify all protounits for all

modify all protounits for players 1-4

modify protounit for all players

modify protounit for all players with gaia

modify protounit for players 1-4

modify protounit 2 for players 1-4

modify protounit player range

move from area random areas attack

move from area random areas no attack

move from area to near point

move from area to near unit

move from area to unit

move near point

move near unit

move to point random areas attack

move to point random areas no attack

move to QV vector

move to self in area (center unit)

move to self in area (point)

multiplayer standard start units (SC Starter)

N

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O

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P

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player colors default

player colors friend or foe

player: refresh deck (TL-compatible)

player set postimperial

protounits work on unit (Kev2)

protounits work on units (TL-compatible)

protounits work on units in area (TL-compatible)

Q

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quest var echo message

quest var echo message 2

quest var modify new 1

quest var modify new 2

quest var modify multiple

quest var modify random

quest var set random

quest var vector copy

quest var vector echo

quest var vector modify

quest var vector modify 2

quest var vector set

QV 1 - start highest or lowest

QV 2 - save highest or lowest

QV change name

QV change name (res, rounded) (TL-compatible)

QV choice dialog

QV colored text (TL-compatible)

QV count all units

QV count army deploy

QV counter: add timer

QV count units in area

QV damage unit

QV damage unit percent

QV damage all units in area (center unit)

QV damage units in area

QV damage units in area (QV radius)

QV damage units in area (QV radius and damage)

QV grant resources

QV in message

QV modify protounit

QV overlay text

QV overlay text QV

QV overlay text QV:QV

QV overlay text QV:Resource

QV overlay text QV:Stat Value

QV overlay text resource

QV overlay text Resource:QV

QV overlay text Resource:Stat Value

QV overlay text stat value

QV overlay text Stat Value:QV

QV overlay text Stat Value:Resource

QV percent damage unit

QV player army convert

QV player convert

QV player invoke gp

QV randomize 4 amounts

QV randomize with QV

QV round (TL-compatible)

QV send chat

QV set army distance to unit (source army, target unit)

QV set as plr rescount

QV set as unitid

QV set distance to unit (source unit, target unit)

QV set fake counter

QV set max HP

QV set no. of nuggets collected by player

QV set no. tech active (TL-compatible)

QV set no. workers on unit

QV set OBJECT ID in area (center point)

QV set OBJECT ID in area (unit)

QV set percent complete (source unit)

QV set percent damaged (source unit)

QV set player population

QV set player resource count

QV set player unit count

QV set stat value

QV set unit action type ID

QV set unit current HP

QV set unit health percent

QV set unit max HP

QV set unit OBJECT ID

QV set units garrisoned (source unit)

QV set units in area

QV set units in area (center unit)

QV set units in area (point)

QV set unit's target OBJECT ID

QV to time converter (TL-compatible)

QV tribute

QV unit create

QV unit create multi

R

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random rate construction

random rate research

random rate training

repair unit

S

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save lighting set

scatter - from original location (center unit)

scatter - from original location (point)

scatter - random in area (center unit)

scatter - random in area (point)

screenshot

send chat font

send chat font and color

send chat to player font

send chat to player font and color

send chat with player name

send chat with player name to player

set age for all players

set all techs (TL-compatible)

set animation by name

set bump scale

set costs for unit

set current hp

set current hp by name

set heading all units in area (center unit)

set hemilight #1

set hemilight #2

set HP 2

set HP dynamic (TL-compatible)

set lighting ambient color

set lighting bloom fog

set lighting specular sun

set lighting sun color

set lighting sun inclination rotation

set lighting terrain

set lighting terrain ambient default

set lighting water

set planar fog

set player defeated and destroy all objects

set QV as kill number

set random tech status

set shadow darkness

set tech status for all players

set tech status for players 1-4

set terrain bump scale

set these players defeated

set these players defeated w/ end game

set these players won

set these players won w/ end game

set tone map params

set water

shop army deploy to area - new

shop army deploy to protounit - new

shop convert - new

shop for all players - new

shop for all players end - new

shop grant resources - new

shop modify protounit - new

shop modify protounit for all - new

shop set tech status - new

show/disable console

show QV (Res) rounded to player (TL-compatible)

show QV (Res) rounded all players (TL-compatible)

show QV SPC note (Res) (TL-compatible)

show score

show tech ID

SIMSTools market army deploy

SIMSTools market army deploy player-specific loc

SIMSTools market change name cost

SIMSTools market change unit type

SIMSTools market convert

SIMSTools market define player

SIMSTools market define player-specific loc

SIMSTools market grant god power

SIMSTools market grant resources

SIMSTools market modify protounit

SIMSTools market remove all god powers

SIMSTools market set tech status

SIMSTools market setup

SIMSTools market teleport units

SIMSTools market unit create

sound filename random

stealth mode ON

T

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team won (2 teams) (TL-compatible)

teleport by name

teleport to area random areas

teleport to area random areas stay there

teleport units in area (center unit

teleport units in area (point)

teleport units in area (center unit) to unit

teleport units in area (point) to unit

teleport units in area (Player range)

teleport units in area (simple)

teleport units to near point

teleport units to near unit

teleport units to QV vector

teleport units to unit

toggle music end

toggle music startup

Typeloader (TL)

U

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UI delete selected unit

unforbid and enable all units

unforbid and enable unit for all players

unforbid unit player 1-4

ungarrison by name

unit build building at QV vector

unit build building at unit

unit build building near point

unit build building near unit

unit build building random protounit

unit create at nearest unit (TL-compatible)

unit create at protounit

unit create at QV vector

unit create at unit

unit create near point

unit create near unit

unit create random area

unit create random unit

unit garrison by name

unit immediate garrison by name

unit position to QV vector

unit set stance

unit set stance by name

unit work by name

unit work random area

units create multi

V

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villagers to selected unit

W

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wait

X

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XS globals end

XS globals start

XS - multiplayer standard start units (XS-SC Starter)

XS - set unit's target OBJECT ID2

XS user code

Y

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Z

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Related Topics