Edit forest tool
From AgeofWiki
| Explore the Editor Functions from |
| The Terrain Menu |
| Terrain Menu |
| Editor Functions |
Basic Edit Forest
Click the second Forest toolbar button or Terrains>Edit forest tool to begin.
Left-click to select a forest already on the map. You should see a blue rectangular or irregular outline around the terrain and trees of the forest.
Density: Slider bar changes the tree density in the forest.
Clumpiness: Changes how the trees in a forest are grouped. Useful for varying the visual effect and pathing properties through a forest of a given density.
Underbrush: Changes the amount of underbrush in a forest. Underbrush bits are non-obstructing Gaia objects placed as part of the forest floor. They cannot be selected or moved but can be overwritten/deleted if you overwrite the forest floor terrain with a different one.
Update (red arrow to left): If you wish to see the forest type of the selected forest, click the red arrow to update the active forest icon to the current forest type. This step is not needed to edit a forest, but lets you identify what type of forest you are working with, so you know what to expect from changes.
Forest Tool (forest tool icon): Opens Forest tool. Use to make new forests, extend the current forest area, or change the forest type of the current forest entirely.
Variation (red arrow to right): Shows a variant of the selected effects/changes. Trees move around, underbrush changes a bit, tree types may be slightly different. The overall density, clumpiness, and amount of underbrush remain the same. Useful for screenshots and for scenarios with precise spatial requirements.
To demonstrate Edit forest, place a small forest with default Density, Clumpiness, and Underbrush using the Forest tool.
Click on the Edit forest button in the Forest tool palette. Left click to select the active Forest. I want more Underbrush, so I slide the Underbrush bar towards the right. Then I click Build Forest to see the result.
To get a variation on the above Forest settings, I click the Variation arrow and get this result.
Now I want to increase density and clumpiness, and reduce underbrush. I position the sliders, and click Build Forest.
I want maximal density, and minimal clumpiness or underbrush. I set sliders and click Build Forest. This forest is very dense and uniform; still, there are visible gaps through which single woodcutters or marauders can pass through. To make a truly impenetrable forest, consider using Define grouping to make blocks of uniformly dense trees for use in maps and scenarios.
Advanced foresters should review the principles of natural-looking forest placement found in Kumar's Placing Forests. Originally written for AOM, the same techniques apply for AOE 3. For even more help with making custom forests see Define grouping.

