Edit water tool

From AgeofWiki

Image:EditWaterTool.gif

Explore the
Editor Functions from
The Terrain Menu
Terrain Menu
Editor Functions


Basic Use Of Tool

This tool edits the Water Paint Mask of Water bodies on a map.

To change the appearance or type of a body of water on your map, select Edit Water and click a body of water. If the selected water is a River, only River palettes and paint masks will appear; if it is a body of water painted with Paint Water tool, only Lakes, Oceans, and Ponds palettes and paint masks will appear (on the above picture, to open the drop down list click the yellow arrow, at the moment the All Water palette is selected). Each Water palette has a few different types of Water paint masks. Select the Water type you wish (What each mask looks like and its name are displayed on your right and on the left is the selected Water Paint mask), then click Update Water, and the current Water Paint Mask will change into the one you selected.

Note that water paint masks overwrite both the shoreline terrains, including Gaia objects and beautification, and the lake-bed or seafloor terrains. Some water paint masks create small cliffs at the shoreline. These are not overwritten, but may have their cliff type changed to match the terrain type of the shoreline.

Advanced Use Of Tool

When you click the Beautify button, Gaia objects will be added around the water to make it look more natural and attractive. You can do this manually but this would take some time; you can use the Beautify button and then customize the Gaia objects to get the effect you want. Remember when you use Beautify on a River, it adds flow artifacts and eddies oriented along the flow direction of your original river.

Some lake-bed and seafloor terrains disallow building on them. The bottom terrain of Bayou shallows is one such terrain that comes with a building restriction. This is to create interesting restrictions on wall-building and expansion in maps such as the Bayou random map. If you want to allow building on or in the shallows of your map, use the Bayou paint water tool to lay down your shallow water, then use Edit Water to change the water (and the underlying terrain) to a different type.

Remove Water is a useful tool for making dry gulches, gullies, broad valleys, and arroyos. Although the Cliff Tool is useful for making negative elevations and gulches, you can control the exact path of your dry gulch better using this method. Simply place a river of the type of your choice using the River Tool, then remove the water from the riverbed, leaving a dry riverbed. Remember that the resultant riverbed will be dry terrain, so do not Beautify your river or lake before removing the water. A broad, rolling U-shaped valley is made in much the same way, but before you remove the water from your river, trace the river over using Paint Water and the palette of your choice on a large brush. The river banks will now be smoothed out, and the bed more sloping. Remove the water to show your alluvial valley. (Additional, smaller rivers can then be positioned along the bottom of this valley.) Paint terrains inside the gulch to match the surrounding terrain, and use the Cliff Tool to touch up the boundaries of your dry gulch.

Go to the mapwork page to find out more advanced ways of using this tool.