Importing Models into Gmax

From AgeofWiki

Importing Models into Gmax

Ok, for this you will need 4 things(well actually 5 but since i figure you already have AOM if your here)

1) BarExplorer (http://aom.heavengames.com/downloads/showfile.php?fileid=97)

2) AOMED (http://aom.heavengames.com/scendesign/modding/aomed.zip)

3) Gmax (http://www4.discreet.com/gmax/)

4) Gmax Exporter (http://aom.heavengames.com/downloads/showfile.php?fileid=1384&ci=c999aa6f1635cf65ae1930d6393b2da1Xp0d1EZdHxMcvj/E3dpCJeEWTX+593t1D0dh14Tc36hhnSbWbRlpfeENlgpcMr+IUwF514W2mlbvhTfhanMy/3N4bVE5i1Zhw05RZhgv5VpkJqec6+E/dw6vlkI=)

Export them all

-Ok, first you run BarExplorer

-Now you goto the models.bar in the Models directory under where you installed AOM

-Its will open and you will have a list of models

-Choose one you want and extract it

Now Close BarExplorer and open AOMed

-Choose Direct File Conversion

-Select the file you want to convert

-It will ask you where you want ot put the 3ds place it where you please

-now it will ask you for textures.bar locate it in the program

-Now you have your model and its textures exported

Close AOMed and open Gmax

-In the file menu select import

-Find the 3ds model and import it

-Now goto maxScript menu and click on Run Script and run the script you exported from the gmax exporter that is called import_gmax.ms

This will run it and once the pop-up saying Completed shows up you have the model in gmax ready to be edited

the next tut is here (http://www.elpea.net/wiki/index.php/Basics_of_Gmax) ---

  • Notes

-Some models may not work due ot the fact they are lacking some part of the script

-You cannot weld Points