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Move from area is an Effect which is accessed from the Triggers menu. You can learn more about the Triggers window here. You can learn more about using effects here.
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Image:
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Effect Description:
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This effect moves objects from a certain circular area to a certain point.
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Effect Parameters:
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Center Unit: The middle of the circular area.
Type: The unit type that will be moved from the area, expressed in proto names. You can also use groups like "Unit" or "AbstractInfantry" (you can look these up in your proto.xml).
Player: The player these units belong to.
Radius: The distance from the Center Unit in which units will be moved.
Set Area: The destination.
Attack Move: If enabled, the moving units will automatically attack any enemy units it comes across. After the enemy is dead the units will continue their way.
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Notes:
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- Cinematic Blocks are very suitable as Center Units, as they're not visible in the game.
- To block an area or a path, use a looped trigger with this effect (condition Always). Any units that enter the area will immediately be moved out again.
- Other effects to move units are Army Move to Unit, Army Move (for armies), (Move By Name), Move From Area, Move To Point and Move to Unit (for units).
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Still don't understand the Move from area effect? Ask a question (http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=t&fn=12&f=12,,0,365) at our forum!
Back to Effects
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