Never-Dying Units

From AgeofWiki

Yup, when a unit dies, it can come back to life - literally. No rewording it in any way.

There are three forms:

  • Just plain - Comes back to life.
  • Coming Back to Life with Special Effects
  • Coming Back to Life WITH ONE OR TWO UNITS "summoned"

These are just a base to more complex triggers - like wood is to a house.



Table of contents

The Guide

Just Plain - Comes to Life and Nothing Else


Trigger 1

  • Active: enabled
  • Loop : disabled
  • R. I. :X , Priority: High

Condition:

Your unit

IsDead.gif


Effect 1:

whatever you want

ChangeUnitType.gif

Effect 2:

100%

DamageUnit%25.gif


If you wanted to make it so that the unit didn't come back to life until the area around it is cleared, change the unit to a cinematic block (cinematic dead body, whatever - just not alive) and do the same. Then make another trigger for when there are no enemy units around it (Units in Area) and change it into a live unit then.

If anyone has anything to add to this, please post (which is what this thread is for).

Notes/Fun Finds:

  • The unit will be reborn as if just created (with birth animation included), but it's still the same unit.
  • Dead body still appears LOL.
  • Try it in a tornado! It works LOLOL! The guy's floating around, never dying.
  • When eaten by a spider, the unit is gone forever.
  • Sometimes when sucked into an Implode and doesn't come out, the unit disappears/dies.
  • It is assumed Myth Units with instant kills don't kill the unit either. Tested: Argus, Cyclops
  • If a land unit dies on a transport ship, the unit comes back to life and is standing in water. < Will need to do something about this.
  • You can choose which unit to change it to when it dies. A soldier could die and become a shade!




Coming Back to Life with Special Effects

Here's a neat trick (2 triggers sadly) to give it a sorta "heroish" effect.


Trigger 1

  • Active: enabled
  • Loop : enabled
  • R. I. :X , Priority: High

Condition:

Your unit

IsDead.gif

Effect 1:

to your "effect" (ie fire, arkantos godout, Olympic Temple SFX...)


ModifyProtounit.gif

Effect 2:

100%

DamageUnit%25.gif


Effect 3:

Trigger 2

FireEvent.gif


Trigger 2

  • Active: disabled
  • Loop : disabled
  • R. I. :X , Priority: High

Condition:

1 second

Timer.gif

Effect 1:

Your unit back to normal


ChangeUnitType.gif

Effect 2:

100%

DamageUnit%25.gif


Here's a pic of a super axeman:

Missing image
SuperAxemanxlpxexample.jpg
Super Axeman

In that pic, I used Fire as my special effect.

If you REALLY want to make it good, on the first trigger, add a sound filename effect. Maybe try herobirth2.wav if it's a hero.

For heroes, on the second trigger, add an effect at the end: Damage Unit Percent 90 or something. Or use Reyk's SNXT Set Current HP for exact numbers


Coming Back to Life WITH ONE OR TWO UNITS "summoned"


Example: Anubite Dies. What Happens: It comes back to life with two more anubites at it's side!

In simple English, when it dies, it becomes a Promethean for a split-second, gets killed, then revives, and a Change Units in Area effect changes the Promethean Offspring into two more anubites!

But it has to be one or two. If you want more, use a combination of killing it again and getting 2 more units or changing it to a titan - using the same method as getting two units.


Trigger 1

  • Active: enabled
  • Loop : enabled
  • R. I. :X , Priority: High

Condition:

Your unit

IsDead.gif

Effect 1:

to Titan (1 Unit)/Promethean (2 Units)


ChangeUnitType.gif

Effect 2:

100%

DamageUnit%25.gif


Effect 3:

Trigger 2

FireEvent.gif


Trigger 2

  • Active: disabled
  • Loop : disabled
  • R. I. :X , Priority: High

Condition:


Always.gif

Effect 1:

to what you want it when revived


ChangeUnitType.gif

Effect 2:

100%

DamageUnit%25.gif


Effect 3:

Player 1 to Player 1, Titan Gate Dead (1 Unit)/Promethean Small (2 Units) to New Units you want.


ChangeUnitsInArea.gif


For those curious, here's a screenshot:

Missing image
MultiplyingSuperUnitspftqexample.jpg
Anubite with Axeman


When the Anubite in the pic dies, it comes to life with two axemen at its side.

Note it may conflict if you're atlantean and can build prometheans. So keep the Change Units in Area radius to about 2-4.

You don't have to use it this way. There are tons more ways to use it - just use your imagination!


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