Setidleprocessing
From AgeofWiki
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Setidleprocessing is an Effect which is accessed from the Triggers menu. You can learn more about the Triggers window here. You can learn more about using effects here. |
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Image:
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Effect Description: |
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Determines whether units automatically start actions like fights or not. |
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Effect Parameters: |
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ON is the default. |
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Notes: |
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This is very useful in cinematics: Use SetIdleProcessing OFF at the beginning of the cinematic, and units won't start fighting automatically (for example, you can let your character stand right next to an enemy unit). When the cinematic is over, use SetIdleProcessing ON and units will start fighting. If you task a unit to fight another unit while SetIdleProcessing is OFF, it will still attack, and the other unit will still defend itself. It just switches off the automatic fighting. |
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Still don't understand the Setidleprocessing effect? Ask a question (http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=t&fn=12&f=12,,0,365) at our forum!
Back to Effects |
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