Talk:Scenario Tricks & Workarounds

From AgeofWiki

Note (Lt_Andrew_Post): I tried your suggestion and it worked, although I had considerable trouble disguising the Weapon Cache. While I was musing on this new addition to my knowledge, I realised that, if I used the eyecandy trick to elevate... well, just about anything in the air, I could theoretically place a Musketeer, for instance, atop the weapon cache and simply set them both as effects. A possible method would be:

Trigger: Trigger_0

Conditions: Timer (ms): 1 (I've tried it every possible way without a timer, but it simply disappeared without a single crackle)

Effects: Kill SPC_Weapon_Cache Kill INF_Musketeer

Since this is an untried technique, I don't know whether the Musketeers corpse would appear in the ruins of the weapons cache or whether he would simply disappear into thin air.

This could be an amazing workaround. For instance, imagine a Monitor is destroying a building. This would all be tricky, as the mortar shell would have to be timed to hit the building floating at ground level above the Weapons Cache as the timer for the Weapons Cache runs out, so that it would explode less than half a second after. The timer would set the building to disappear as well. Unfortunately, this would only work if the camera was at ground level and looking at the building horizontally - otherwise, you would see the dip in the ground.

Remember that this is an untested theory which will probably have several drawbacks and kinks than the ones I'm guessing about above.