Trigger properties

From AgeofWiki

A trigger has several properties.

Image: Triggers.gif


  • Name: This is a very important property. Giving a trigger a descriptive name is a good way to create order in chaos.
  • Active: If a trigger is active, it can work. When it's inactive, it can't. However, even when it's active, the conditions must be met before the effects take place. You can activate and deactivate triggers by using the effects Fire event and Disable trigger respectively.
  • Loop: If this is selected, a trigger will stay active even when the conditions have been met and the effects have been executed. In other words, the trigger will "repeat itself".
  • Run Immediately: If this box is checked, the trigger will be executed even before the scenario starts. This comes in handy for Cinematic mode triggers.
  • Priority: This determines how often the trigger is evaluated. A higher priority trigger "responds" faster than a lower one.